Taiga Command

Taiga Command

Created Apr 17, 2026 2 members

No team bio added yet.

Rank

#2

of 246 teams

Points

2.6K

Flags

0

Answers

756

Bloods

12

Hints

27

Members

2

Events

1

Team score

3K

Roster XP

2.6K

Best

3K

Average

3K

Team analytics

Public performance snapshots for events, labs, courses, and FurySOC.

Fully solved

92

In progress

102

First bloods

12

Completion

90%

Correct rate

72%

By feature

Every feature on its own, across the roster.

Labs

Labs solved, labs still open, and how the answers landed.

83% done

Solved

15

18 started

In progress

3

Last 30 days

0

solved

Accuracy

97%

129 of 133 answers correct

First bloods

0

Hints

0

FuryOPS

Offensive ranges rooted, ranges still open, and how the flags landed.

0% done

Rooted

0

0 started

In progress

0

Last 30 days

0

rooted

Accuracy

0%

0 of 0 answers correct

First bloods

0

Courses

Courses finished, courses under way, and answer accuracy.

0% done

Completed

0

12 started

In progress

12

Last 30 days

0

completed

Accuracy

92%

33 of 36 answers correct

First bloods

5

FurySOC

Alerts solved, alerts open, and what is left in the catalog.

35% done

Solved

24

69 published

In progress

1

Available

44

not started

Last 30 days

22

solved

Accuracy

85%

41 of 48 answers correct

Events

Events joined, points scored, and hint spend during play.

100% done

Joined

2

2 scored

Total score

3K

Best score

3K

Last 30 days

2

active

Accuracy

64%

343 of 539 answers correct

First bloods

7

Hints

27

190 points spent

Learning paths

Paths finished and paths still running, across the catalog.

0% done

Completed

0

4 started

In progress

4

Available

5

in catalog

Bug bounty

Reports sent to programs and how many were resolved.

0% done

Resolved

0

0 submitted

Submitted

0

Blog

Posts published on the platform blog.

0% done

Published

0

posts

Learning progress

Labs, courses, FurySOC, paths, events

FurySOC completion

Alerts solved, in progress, and still available.

Accuracy

Correct answer rate per source.

Skill distribution

Derived from solved content across the roster.

NIST coverage

Normalized category map.

MITRE focus

Top tactics across solved content.

Account

Consistency and certificates. Per-feature numbers are in the feature sections.

Time and consistency

Login streaks, active days, and submissions per week.

Current streak

0

days

Longest streak

0

days

Active days

0

last 30

Active days

0

last year

Certificates

HackFury Certified awards, each with a public verify page.

Certificates

No certifications earned yet.

0 earned0 in catalog

Solved challenge types

Offensive, defensive, and mixed challenges fully cleared as a team (FurySOC counts as defensive).

Defensive47 (51%)
Offensive28 (30%)
Mixed17 (18%)

Solved by category

Topic categories across events, labs, courses, and FurySOC.

Cryptography8 (9%)
Web Security7 (8%)
Dfir6 (7%)
Reverse Engineering6 (7%)
Osint5 (5%)
Authentication5 (5%)
Email5 (5%)
Endpoint5 (5%)
Network5 (5%)
Malware Analysis4 (4%)
Red Team3 (3%)
Steganography3 (3%)
Application Security2 (2%)
Blue Team2 (2%)
Iam / Pam2 (2%)
Ot Security2 (2%)
Threat Intelligence2 (2%)
Cloud2 (2%)
Web2 (2%)
Ai Security1 (1%)
Blockchain1 (1%)
Endpoint Security1 (1%)
Grc1 (1%)
Mobile Security1 (1%)
Network Security1 (1%)
Purple Team1 (1%)
Pwn1 (1%)
Secops1 (1%)
Security Auditing1 (1%)
Social Engineering1 (1%)
Threat Hunting1 (1%)
Vapt1 (1%)
Cloud Security1 (1%)
Hardware Hacking1 (1%)
Iot Security1 (1%)

Solved by source

Where fully cleared challenges come from: events, labs, courses, or FurySOC.

Event challenges53 (58%)
FurySOC24 (26%)
Labs15 (16%)

Difficulty mix

Difficulty of challenges the team has fully cleared.

Beginner35 (38%)
Intermediate20 (22%)
Advanced13 (14%)
Easy13 (14%)
Medium11 (12%)

Contribution by member

Correct submissions per teammate (events, labs, courses, FurySOC).

Member XP

Current XP spread across your roster.

Event placement

Team rank in recent scored events (of teams on the scoreboard).

Event score trend

Team score per event over time (oldest to newest).

Roster growth

When teammates joined the team.